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In its Schrems II judgement of 16 July 2020, the Court of Justice of the European Union (CJEU) invalidated the European Commission’s adequacy decision on the EU-U.S. Privacy Shield. The EU-U.S. Privacy Shield was a data transfer mechanism allowing to transfer personal data from the European Union (EU)/European Economic Area (EEA) to the United States (a so-called third country) in compliance with data protection requirements. The CJEU confirmed that standard contractual clauses (SCCs) remain valid,…

I. Introduction In part two of our series of blog articles on Key Employment Law Topics in Tech M&A (see part 1 here), we will focus on the working time of employees in tech companies and video game developers, and in particular on so called “crunch.” II. Crunch Covid-19 – Delays of game publication may lead to intensified crunch times after the pandemic has eased. What does crunch mean? The Cambridge Dictionary defines crunch as…

Introduction Now more than ever, the pandemic has underscored how the availability of healthy and motivated employees is essential to the success of a business. This is even more true for tech companies like software and video game developers who rely heavily on the talent of their employees in all areas to make the product successful. Employee engagement, physical and mental health, and strong performance should thus be a top priority for a buyer or…

In this episode of Connect On Tech, your host Brian Hengesbaugh is joined by Bill Rowe, a partner in Baker McKenzie’s Chicago office who focuses on mergers and acquisitions including acquisitions of tech targets and IP based businesses. The episode covers: How next generation intellectual property assets are affecting the type of M&A transactions being pursuedHow ”compliance culture” diligence can help companies navigate potential privacy issues in transactionsBill’s tips for companies acquiring tech targets https://open.spotify.com/episode/0x7NvyGgxjwQiyj2P7fis6…

Level I – Introduction For almost three decades, the computer gaming industry has found itself in a fast paced and highly dynamic development and change process. The games have developed in all of their aspects, including graphics, sound, music but also storytelling and art. The interest for playing computer games has steadily increased on all platforms with a peak on mobile gaming nowadays. The computer gaming industry has thus become a multi-billion dollar business attracting…

Click here to download. Data is an asset. Many of today’s successful companies are based on data-driven business models. Big tech businesses are naturally leading the way, but across all sectors businesses are under pressure to leverage or monetize data. Monetizing data can be done in various ways, such as personalizing products or services, making manufacturing or logistic processes more efficient, automating tasks and operations, engaging in targeted advertising and improving internal systems, just to…

What does 2019 hold for businesses in the Technology, Media and Telecommunications sector and what legal and regulatory trends should be on their radar? A complex question in a world in which the boundaries between areas are blurring to an extent that car manufacturers are becoming tech companies, traditional content producers are launching their own direct-to-consumer streaming services, and telecommunications providers are moving into adjacent industries to make up for declines in traditional revenues. Everywhere,…

On 27 January, the data protection authority in the Netherlands (“Dutch DPA”) published its main policy priorities (so called “themes”) for the year 2017. Apart from the GDPR, the themes include: profiling, special / sensitive personal data and data security. For companies doing business in the Netherlands, the Dutch DPA’s enforcement agenda is relevant, as it is one of the very few sources to rely on when trying to assess enforcement risks and exposure. Here…