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Video Games

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Introduction What is content rating? Rating entertainment content means giving information on its suitability for its audience. The way in which such information is presented to, and evaluated by, the public is traditionally the primary objective of self-regulation. Drawing from the best practices of the industry, this serves the purpose of protecting minors from harmful content by enabling them (and their legal guardians) to make informed choices. One of the best examples of such self-regulated…

Level I – Introduction For almost three decades, the computer gaming industry has found itself in a fast paced and highly dynamic development and change process. The games have developed in all of their aspects, including graphics, sound, music but also storytelling and art. The interest for playing computer games has steadily increased on all platforms with a peak on mobile gaming nowadays. The computer gaming industry has thus become a multi-billion dollar business attracting…

As it is currently being reported in many German news outlets, the Federal Review Board for Media Harmful to Minors (Bundesprüfstelle für jugendgefährdende Medien, “BPjM”) has (upon application) opened proceedings to blacklist the mobile game Coin Master for its in-game monetization model which is allegedly targeted towards minors and would involve gambling-like elements. The game came under scrutiny in the wake of several adverse news articles in well-known German magazines and newspapers for its in-game…

The German State Bavaria has published a draft for a new guideline (Draft JuSchRiL) on the interpretation of the Interstate Treaty for the Protection of Minors (JMStV). The JMStV regulates, inter alia, youth protection matters for online media in Germany (including online video games, mobile games and apps). The new guideline – which clearly serves as a reaction to the ongoing loot box and monetization debate – states, among other things, that “advertisement which is…

Last week the Polish Ministry of Culture and National Heritage presented a draft of the long-announced ‘Act on financial support for the production of cultural video games’. The proposed act provides the rules of financial support for video game producers by means of tax exemptions for video games promoting Polish or European cultural heritage. The act aims to improve the conditions of the functioning of the video game production market in Poland and to create…

The “Market Guardian Experts” organization (Marktwächter) of the Consumer Protection Association Rhineland-Palatinate (“CPA RP”) announced that it has sent a cease-and-desist letter to two mobile game providers, Outfit7 Limited and Green Tea Games Limited, for an alleged violation of child-related advertisement laws. According to the CPA RP, the two mobile games offer in-app purchases for a price of up to 109.99 Euros and promote them with obtrusive pop-up advertising throughout the game. 1. Summary and provided arguments Outfit7 Limited received a warning letter…

In April this year, the Belgian Gaming Commission (BGC) announced the outcome of its investigation on loot boxes against three major companies from the gaming sector. The BGC found the investigated loot box mechanisms to be in violation with existing Belgian gambling laws by applying a very broad gambling definition (summary and comments here). The BGC also stated that “[g]iven the fact that only four games were examined, the problem might be bigger” and recommended a…

The German consumer association North Rhine-Westphalia (Verbraucherzentrale NRW) announced that it considers numerous terms of service of a leading console marketplace to be in breach with the German law on standard business terms. For this reason, the Verbraucherzentrale NRW sent a cease and desist letter to Sony Europe to stop using the allegedly violating clauses. As an example, the Verbraucherzentrale NRW names clauses which require the user to use his/her pre-paid credit within 24 months to avoid expiration. The Verbraucherzentrale…

One minute ago, at 11 am CET on August 8, 2018, the German classification board (“USK”) announced that it will from now on accept applications for the classification of video games which include swastikas and other so called “nazi symbols”. The decision will most likely be the beginning of the end of an era in which video games which include “unconstitutional” symbols had to be heavily altered for their German release. The decision has significant…

Australia is one of the few countries where video games are still regularly refused classification (RC), even after the R18+ rating was finally introduced in 2013, which allowed for more mature content in video games than the previous highest MA 15+ rating. Additionally, several video game and movie rating decisions are appealed each year to obtain a lower age-rating to be able to reach a broader audience. Recently the Australian Classification Board (ACB) overturned the…