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Tino Marz

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In Part 3 of our blog articles series on Key Employment Law Topics in Video Games M&A (see part 1 here and part 2 here) we will conclude the series by focusing on the regulatory and employment law environment in Germany with respect to the use of external workforce. Misclassification risks are the most common employment law-related “red flags” in video game transactions. Therefore, it is of vital importance to understand the legal consequences of…

I. Introduction In part two of our series of blog articles on Key Employment Law Topics in Video Games M&A (see part 1 here), we will focus on the working time of employees in tech companies and video game developers, and in particular on so called “crunch.” II. Crunch Covid-19 – Delays of game publication may lead to intensified crunch times after the pandemic has eased. What does crunch mean? The Cambridge Dictionary defines crunch…

Introduction Now more than ever, the pandemic has underscored how the availability of healthy and motivated employees is essential to the success of a business. This is even more true for tech companies like software and video game developers who rely heavily on the talent of their employees in all areas to make the product successful. Employee engagement, physical and mental health, and strong performance should thus be a top priority for a buyer or…

Level I – Introduction For almost three decades, the computer gaming industry has found itself in a fast paced and highly dynamic development and change process. The games have developed in all of their aspects, including graphics, sound, music but also storytelling and art. The interest for playing computer games has steadily increased on all platforms with a peak on mobile gaming nowadays. The computer gaming industry has thus become a multi-billion dollar business attracting…