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Level I – Introduction For almost three decades, the computer gaming industry has found itself in a fast paced and highly dynamic development and change process. The games have developed in all of their aspects, including graphics, sound, music but also storytelling and art. The interest for playing computer games has steadily increased on all platforms with a peak on mobile gaming nowadays. The computer gaming industry has thus become a multi-billion dollar business attracting…

In January 2019, the U.S. Department of Justice published an opinion declaring that the agency interprets the federal Wire Act, which prohibits certain types of betting businesses in the U.S., to apply to gambling activities outside of sporting events and contests. This essentially reverses the Department of Justice’s opinion in 2011 that the Wire Act only applies to sports gambling. Therefore, businesses involved in interstate gambling activities of any type, such as lotteries and casino…

On 23 March 2018 the German Commission for the Protection of Youth in the Media (KJM) released its long awaited official position on loot boxes. The KJM is the head regulator for youth protection in online media in Germany (including video games, apps, social casino, etc.). Whilst the KJM’s statement is non-committal it outlines that loot boxes can, under certain circumstances, violate youth protection laws. The KJM is not responsible for regulating gambling. Thus, potential…