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The video game industry is expected to generate over 200 billion USD in 2023. While this includes the sale of home consoles and physical video games, the largest growth is in mobile gaming. There are an estimated 2.7 billion gamers worldwide, of which 2.6 billion are playing on mobile devices such as smartphones and tablets.[1] Mobile gaming platforms allow individuals to play without a gaming console or personal computer. They are the most popular for…

Brian Hengesbaugh is joined by Ben Slinn (Associate, London) and Brandon Moseberry (Partner, Chicago) to discuss developments around Children’s data in the United Kingdom and United States. Tune in to hear: Overview of the final version of the UK ICO’s Age-Appropriate Design Code of Practice for Online ServicesThings companies should do now to address the new codeGeneral guidelines to follow in the US in regards to children’s data https://open.spotify.com/episode/2qsEEttIZxAZmcsXWg7Ka6 Related Resources UK ICO Age Appropriate…

The ICO has published its final Age Appropriate Design Code of Practice for Online Services, following a public consultation last year. The code sets out 15 standards applicable to certain online services aimed at or likely to be accessed by children, requiring the “best interests” of the child to be the primary driver of product and service design. Who should read this? Anyone that designs or develops online services will need to consider whether the…

A few days ago the Government published its Initial Response to the public consultation on the Online Harms White Paper (April 2019). The Online Harms White Paper sets out the intention of the government to improve protections for users online through the introduction of a new duty of care. The subsequent 12 week consultation period received over 2400 responses from a range of stakeholders. This response provides an overview of these responses and the government’s…