Since November 2020, Germany has begun to introduce a myriad of media regulatory obligations that will affect a wide range of different media and technology service providers.

Due to the number of new developments and regulatory rules included in several different laws, which apply to multiple services, it can be difficult not to lose track of all requirements. Therefore, we are starting a series that covers the most relevant requirements and to whom they apply, including the impact of the EU country of origin principle.

This post will be regularly updated with new regulatory law updates. The following list includes links to descriptions of the most important updates, sorted by services.

Social networks

The most important regulatory updates for social networks are summarized in the following posting:

Search engines

The most important regulatory updates for social networks are summarized in the following posting:

Game distribution platforms

The most important regulatory updates for game distribution platforms are summarized in the following postings:

VOD platforms

The most important regulatory updates for VOD platforms are summarized in the following postings:

App stores

The most important regulatory updates for app stores are summarized in the following postings:

Video games

The most relevant regulatory updates for video games are summarized in the following separate postings:

Movies and shows

The most important regulatory updates for movies and shows are summarized in the following posting:

Video-sharing platforms

The most important regulatory updates for video-sharing platforms are summarized in the following posting:

Media compilation apps and services

The most important regulatory updates for media compilation apps and services are summarized in the following postings:

Smart devices/connected devices

The most relevant regulatory updates for video games are summarized in the following separate postings:

Messenger services

The most important regulatory updates for messenger services are summarized in the following postings:

Author

Sebastian Schwiddessen is a senior associate and a member of Baker McKenzie's TMT Practice in Munich. Sebastian has been working in the entertainment and video games industry for over 18 years, from both an operational and legal perspective. Sebastian’s clients range from platform providers over market leading video gaming, film and entertainment companies to indie publishers. Sebastian is well-known as an advisor in the video games and entertainment sector. He also regularly advises a wide range of leading social media companies and video-sharing-platforms on regulatory and copyright related matters.

Author

Andreas Jagusch is an associate at Baker McKenzie Frankfurt.

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