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Metaverse is one of the hottest buzzwords in technology today. Given its potential impact on both the real and virtual worlds, developments are being made to accommodate this new technology in multiple facets globally. Particularly, countries in Asia are experiencing strong incentives for the initial exploitation of the Metaverse. For example, investments in Thailand relating to the Metaverse are seen both in the public and private sectors. These investments involve many traditional companies, such as…

As scheduled, earlier yesterday afternoon (Wednesday, June 15, 2022), with the ratio of 449 out of 467 National Assembly delegates saying “Yes,” the National Assembly of Vietnam (NA) officially approved the Cinema Law. The new Cinema Law (henceforth in this article referred to as the Law) will come into effect from January 1, 2023. Although the final version of the Law is currently non-available and has been set to be gazetted only in late June 2022, some…

On May 25, 2022, the Draft Cinema Law (amended) (“Draft Law”) was discussed at the 3rd session of the 15th National Assembly. Compared with the version of the Draft Law previously submitted to the National Assembly, this new draft has many progressive amendments, with regulations revised and presented more clearly and coherently. In particular, concerning film dissemination in cyberspace, the Draft Law has been supplemented with several new regulations and mechanisms to provide useful support…

Baker McKenzie’s TMT Looking Ahead 2022 five-part series explores key themes, offers timely insights, and lays out recommendations for technology, media and telecommunication (TMT) companies looking to navigate the latest industry developments. Topics covered include tech regulation and compliance, tech M&A, interactive entertainment, 5G and TMT as the driver of change. Report 3: Interactive Entertainment and Metaverses Emerging new interactive entertainment technologies and metaverses are creating opportunities for companies to scale and diversify their businesses. On the…

In this episode of TMT Talk, Harry Valetk is joined by Renata Amaral, Head of the Environment, Climate Change and Sustainability Practice Group at Trench Rossi Watanabe in Brazil, to discuss consumer protection in the video gaming industry with a special focus on advertising. Learn what makes video game consumers a special category of consumers, who acts as providers according to the law and court decisions, how the law considers children video game consumers and much more. https://open.spotify.com/episode/5UbATK7NbZaXvoB1i8ZImR

Our annual Tech Seminar aims to keep you up to date on all the latest legal trends and new developments that need to be kept front of mind in 2022. The Tech Case Law Update 2021 Session recordingPresentation Tech M&A market trends Session recordingPresentation Data Protection Update: The practical impact of recent and future UK and EU developments Session recordingPresentation Beyond Ransomware: The future of cyber-attacks and how to prepare now Session recordingPresentation Is there…

In this episode of TMT Talk, Harry Valetk, is joined by Tiago Zapater, a litigation partner at Trench Rossi Watanabe in Brazil, to discuss the monetization challenges in video games. Listen in to learn how video games sell and make money, loot boxes and their significance in the region, recent decisions and class actions in Brazil and much more. https://open.spotify.com/episode/1gQHSoWdjUlwNrvYgpXbCt

A webinar for providers of information technology services and products, and their customers In this webinar, our global experts addressed the challenges and options for companies in the TMT sector concerning the creation of instructions to processors and sub-processors for standardized telecommunications and software-enabled services, adequacy assessments for multiple jurisdictions, alignment of SCCs with commercial agreements and responses to government surveillance and data access requests. Our specialist panel discussed: When and how to use the…

Since November 2020, Germany has begun to introduce a myriad of media regulatory obligations that will affect a wide range of different media and technology service providers. Due to the number of new developments and regulatory rules included in several different laws, which apply to multiple services, it can be difficult not to lose track of all requirements. Therefore, we are starting a series that covers the most relevant requirements and to whom they apply,…

Earlier this year, we took a look at the implementation status of the European Electronic Communications Code (“EECC”) across the EU – see our previous Connect on Tech article. As noted in that article, the majority of EU countries missed the 21 December 2020 deadline for national implementation, with only a handful implementing relevant legislation (although some only partially). In response to those failures, the European Commission subsequently opened infringement procedures against the offending member…