Author

Davide Cascone

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On 30 September and 17 November 2020, the Italian Competition Authority (Autorità Garante della Concorrenza e del Mercato – AGCM) set new transparency standards for the offering of videogames containing in-game purchasing and loot boxes in two decisions. In short, the in-game purchase function allows players to obtain through real money several items (such as weapons, equipment, special moves, upgrades linked to the nature of the game, virtual coins, etc.), that may allow the upgrade…